First I would like to discuss the very nature of recruitment
and how the military finds ways to recruit new members. From personal
experience, I felt like I had a lot to approve to myself when I walked by a
military recruit table at my high school and was asked to see how many push-ups
I can do. It was more than receive goodie bags with camouflage-style pencils
and notebooks. I got a sense of pride thinking that even though I was not
fighting, I was very capable of contributing to the military if need be.
This type of mentality connects to a controversial topic of
using visual culture to find new recruits. With the advent of drone warfare,
there is a dehumanization aspect of killing other individuals, whether it’s a
person with an AK-47 or a camera. In the Franklin Mills Mall in Philadelphia,
shoppers can stop by the “Army Experience Center”. With $13 million allocated
to this center, the military is able to seek out for casual and professional
gamers willing to drop their controller and hear their “Call of Duty”. This
center breathes patriotism and has multiple simulators for gamers who play
First-Person Shooters.
There are multiple
institutions that contribute to the use of games for the military’s benefit. The
Department of Defense Game Development community was created to help supplement
the development of games in the U.S. military. The USC Institute for Creative
Technologies was created by the military and collaborates with the entertainment
industry so they can replicate different real-world aspects of war. The key is
to be immersed in the simulation which is some of the points discuss in class
such as drone warfare or air superiority. The act of “being there” but “not
really being there” is a privilege in war: I can see you but you can’t see me.
The reason I wanted to write on this topic was because how
influenced we are with visual culture, especially in the media. I enjoy
listening to different perspectives because it is the only way for us to be
critical. After watching Night of the Living Dead, I called it halfway through
the movie that Duane Jones would essentially be killed by the end. –SPOILER--,
the trigger-happy militia shot Duane Jones when we tried seeing who was
outside! It’s hard to pinpoint whether I can attribute my historical knowledge
of racism during the period or whether minorities usually do not survive in
horror movies. Using what I’ve noticed in the anime version of Barefoot Gen, we
are treated to the Enola Gay POV with a target crosshair on Hiroshima (not seen
in the book). I would have never caught this if we didn’t talk about the
importance of the “target”. Without truly opening our eyes, we are unable to
see the different issues media presents and we should always “target” the issue
critically before we become one.



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